- There is no win or lose
- Give users room and creativity to express themselves (freedom, avenue of self-expression)
- A system that tries to design the ultimate game for every player?
- Games can be potentially more addictive than drugs
- Social games evolved based on user feedback + metrics
1 comment:
It's interesting how Will Wright makes mention of gaming addiction. It's a real issue in some parts of East Asia and Europe but hasn't really been addressed properly.
Post a Comment